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        <title>TUTPackage Delphi class</title>
        <link>http://acordero.yuku.com/forums/4</link>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ thanks; c++ port ]]></title>
			<link>http://acordero.yuku.com/topic/801/t/thanks-c-port.html</link>
			<description><![CDATA[ Thanks Antonio Cordero Balczar for the good work on UTPT and the TUTPackage code <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <br><br>Without it, I wouldn't have made it so far with my puny<br>attempt to create a UT-clone and would have enjoyed the<br>process even less <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (metatron)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/801</guid>
			<pubDate>Wed, 13 Jun 2007 04:16:23 GMT</pubDate>
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		<item>
			<title><![CDATA[ Antonio BR? ]]></title>
			<link>http://acordero.yuku.com/topic/802/t/Antonio-BR-.html</link>
			<description><![CDATA[ Vc eh BR antonio? ]]></description>

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			<author>feeds@yuku.com (SL4Y3R)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/802</guid>
			<pubDate>Thu, 30 Mar 2006 03:03:21 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Lineage2 is suppotred? ]]></title>
			<link>http://acordero.yuku.com/topic/803/t/Lineage2-is-suppotred-.html</link>
			<description><![CDATA[ subj<br> i try read static mesh from lineage2(c3) usx files, but have crash <!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/frown.gif ALT=":("><!--EZCODE EMOTICON END--> <br><br>matcount etc parameterrs is 0 ((((<br><br>Wrong mesh format or wrong  my hands?<br> <br>//<br>if object_list.Selected.subitems[<!--EZCODE EMOTICON START 0] --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/alien.gif ALT="0]"><!--EZCODE EMOTICON END-->... ]]></description>

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			<author>feeds@yuku.com (Oleg)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/803</guid>
			<pubDate>Sun, 18 Sep 2005 03:52:21 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ ut_packages help? ]]></title>
			<link>http://acordero.yuku.com/topic/804/t/ut-packages-help-.html</link>
			<description><![CDATA[ hi, i want to know how to make a thing like the UTPT treeview of the exports, i can't see any way though, could use some documentation on these very powerful classes <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>thanks<br><br>Mike ]]></description>

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			<author>feeds@yuku.com (MudBlud)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/804</guid>
			<pubDate>Thu, 11 Aug 2005 03:58:39 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ NativeFunctionArrayGenerator ]]></title>
			<link>http://acordero.yuku.com/topic/805/t/NativeFunctionArrayGenerator.html</link>
			<description><![CDATA[ First, I'm quite new to Delphi so forgive my not understanding.<br><br>When using the NativeFunctionArrayGenerator\ Generate Combined Array in the Utils\ Directory the output from America's Army 2.2 delivers <!--EZCODE BOLD START--><strong>Repeated index!!</strong><!--EZCODE BOLD END--> from more than one line from the generated array. What I'm wondering is, is it possible to still Pass the generated array from my AAO2.2.gpr to the SetNativeFunctionArray function in the <br>ut_packages unit ?... ]]></description>

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			<author>feeds@yuku.com (Basic001)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/805</guid>
			<pubDate>Mon, 01 Nov 2004 17:41:17 GMT</pubDate>
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			<title><![CDATA[ Unreal Brushes ]]></title>
			<link>http://acordero.yuku.com/topic/808/t/Unreal-Brushes.html</link>
			<description><![CDATA[ Was wondering if anyone know how to find out the correct order to assamble the brushes with csg<br><br>Tried preforming csg in the order they appear in Export-table<br>Tried to preform csg by brushname:<br>        Brush1<br>        Brush2<br>        .... <br><br>couldnt get it to work<br><br>any ideas?<br><br> ]]></description>

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			<author>feeds@yuku.com (BridgeAddict)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/808</guid>
			<pubDate>Sat, 01 May 2004 08:44:44 GMT</pubDate>
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		<item>
			<title><![CDATA[ TUTPackage Delphi class and UT2004 ]]></title>
			<link>http://acordero.yuku.com/topic/809/t/TUTPackage-Delphi-class-and-UT2004.html</link>
			<description><![CDATA[ Any idea when a new version supporting UT2004 will be release?<br>I can't read export- / import table of UT2004 maps with the current release. <!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/frown.gif ALT=":("><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (bthump)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/809</guid>
			<pubDate>Sat, 03 Apr 2004 10:20:44 GMT</pubDate>
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		<item>
			<title><![CDATA[ dotnet ]]></title>
			<link>http://acordero.yuku.com/topic/806/t/dotnet.html</link>
			<description><![CDATA[ Have anyone compiled (or have plans to compile) TUTPackages with delphi 8 so these could be used with c#/vb.net? ]]></description>

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			<author>feeds@yuku.com (2Late1)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/806</guid>
			<pubDate>Sun, 08 Feb 2004 08:16:41 GMT</pubDate>
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		<item>
			<title><![CDATA[ UTPackages moved to Sourceforge under the MPL 1.1 license ]]></title>
			<link>http://acordero.yuku.com/topic/810/t/UTPackages-moved-to-Sourceforge-under-the-MPL-1-1-license.html</link>
			<description><![CDATA[ Project URL is <!--EZCODE BOLD START--><strong><!--EZCODE AUTOLINK START--><a href="https://www.sourceforge.net/projects/utpackages">/www.sourceforge.net/projects/utpackages</a><!--EZCODE AUTOLINK END--></strong><!--EZCODE BOLD END--><br><br>You may not be able to access the CVS for some time until SF updates the slave servers. ]]></description>

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			<author>feeds@yuku.com (acordero)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/810</guid>
			<pubDate>Fri, 30 Jan 2004 14:02:10 GMT</pubDate>
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		<item>
			<title><![CDATA[ Compressed Files (*.uz) ]]></title>
			<link>http://acordero.yuku.com/topic/811/t/Compressed-Files-uz-.html</link>
			<description><![CDATA[ Hi Antonio,<br><br>Nice to see your new class in the 2.2 release for working with compressed files (ut_uz.pas).<br><br>I was just wondering if your planning on supporting the new compression format which I have been told is based on the zlib compression format with some extra header information, in your next release?<br><br>Also do you know of a way of testing or verifying a loaded uz file to make sure its in the valid format before trying to work with it?<br><br>Thanks again for your input,... ]]></description>

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			<author>feeds@yuku.com (arden)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/811</guid>
			<pubDate>Mon, 05 Jan 2004 06:47:37 GMT</pubDate>
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		<item>
			<title><![CDATA[ MaterialSequence Classes Support ]]></title>
			<link>http://acordero.yuku.com/topic/812/t/MaterialSequence-Classes-Support.html</link>
			<description><![CDATA[ Hi,<br><br>Just wondering if MaterialSequence Classes are supported in the TUTPackage unit or if there on the ToDo List.<br><br>If they are supported could someone please tell me how to read them as I have tried to use a few classes which use Materials to read them but with no luck ;(<br><br><!--EZCODE AUTOLINK START--><a href="http://wiki.beyondunreal.com/wiki/MaterialSequence">wiki.beyondunreal.com/wik...alSequence</a><!--EZCODE AUTOLINK END--><br><br>Thanks,<br>arden ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (arden)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/812</guid>
			<pubDate>Thu, 11 Dec 2003 03:35:25 GMT</pubDate>
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		<item>
			<title><![CDATA[ Extracting geometry ]]></title>
			<link>http://acordero.yuku.com/topic/807/t/Extracting-geometry.html</link>
			<description><![CDATA[ Does anybody had any success extracting level geometry from .ut2-files? Polys are easy, but I'd like get 'compiled' geometry.. ]]></description>

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			<author>feeds@yuku.com (2Late1)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/807</guid>
			<pubDate>Wed, 05 Nov 2003 10:38:43 GMT</pubDate>
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		<item>
			<title><![CDATA[ Released TUTPackage v2.2 ]]></title>
			<link>http://acordero.yuku.com/topic/813/t/Released-TUTPackage-v2-2.html</link>
			<description><![CDATA[ TUTPackages 2.2 changes:<br><br>* Support for Devastation and some differences (not sure if from the version or the game)<br>* Updated EX_NameToBool, EX_VirtualFunction, EX_FinalFunction, EX_StringToName, EX_StringToByte and other opcodes processing.<br>* Added Min/Max/Increment properties to Integer and Float property classes.<br>* Removed unneeded DoReleaseObject overrides (those that don't release any memory).<br>* Added processing of unknown opcode 0x5B.<br>* Support for Rainbow Six Raven... ]]></description>

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			<author>feeds@yuku.com (acordero)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/813</guid>
			<pubDate>Sat, 11 Oct 2003 11:52:12 GMT</pubDate>
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		<item>
			<title><![CDATA[ Found a bug in TUTPackage and in UTPT 2.0 Beta 3 ]]></title>
			<link>http://acordero.yuku.com/topic/814/t/Found-a-bug-in-TUTPackage-and-in-UTPT-2-0-Beta-3.html</link>
			<description><![CDATA[ Everytime I try to open SpaceFX.utx of Unreal Tournament I get a Index array out of bounds (-5). The found entries are completely messed up (I try/catched the errors so the loading could end).<br> ]]></description>

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			<author>feeds@yuku.com (DW Elbereth)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/814</guid>
			<pubDate>Fri, 12 Sep 2003 09:29:31 GMT</pubDate>
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		<item>
			<title><![CDATA[ A few Questions ]]></title>
			<link>http://acordero.yuku.com/topic/815/t/A-few-Questions.html</link>
			<description><![CDATA[ Hi,<br><br>I'm using the TUTPackage in BCB 6 and can get some of it to work, but I'm unsure if it's my poor Delphi or my misunderstanding of the unit that is the reason for some of the errors I'm getting.<br><br>To get the picture I use the following code which works great for UT2003, but for UT the pictures are distorted very badly (colour wise  limited to &lt;16 I think).<br><br>GameType = UTPGH_UnrealTournament           2 for UT   <br>GameType = UTPGH_UnrealTournament2003   11 for UT2003... ]]></description>

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			<author>feeds@yuku.com (arden)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/815</guid>
			<pubDate>Sat, 26 Jul 2003 08:00:47 GMT</pubDate>
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			<title><![CDATA[ TUtPackage v2.1 gives unneeded(?) range errors ! ]]></title>
			<link>http://acordero.yuku.com/topic/816/t/TUtPackage-v2-1-gives-unneeded-range-errors-.html</link>
			<description><![CDATA[ I'm using Delphi 5 Pro (update 1).<br><br>Simply recompiling my code with the new packages gave a warning in Ut_Packages.pas @ line 4132 :<br>&quot;comparing signed and unsigned types - widened both operands&quot;.<br><br>Trying to run the program always caused a range-error exception @ line 4108 in that same unit. At that time I'm trying to read the FireChucker-package that's part of the Firechucker-weapon (link : <!--EZCODE AUTOLINK START--><a... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/816</guid>
			<pubDate>Mon, 19 May 2003 07:22:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Screenshot Objects ]]></title>
			<link>http://acordero.yuku.com/topic/818/t/Screenshot-Objects.html</link>
			<description><![CDATA[ Hi, <br><br>First thanks to Antonio for releasing the new version of TUTPackage!<br><br>ok, using the demo that comes with the unit (in Delphi 7) [which I know nothing about] I opened a map file.<br><br>In there I saw the Screenshot Object and from its Properties I'm guessing that it tells you the other Objects (which are Textures) that contain the image or picture(screenshot) like Shot1, Shot2 etc, depending on how the developer named it.<br><br>When I went to the Shot1, I get to see a lot... ]]></description>

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			<author>feeds@yuku.com (arden)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/818</guid>
			<pubDate>Fri, 25 Apr 2003 22:35:20 GMT</pubDate>
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			<title><![CDATA[ Question about RavenShield (at least the demo) ]]></title>
			<link>http://acordero.yuku.com/topic/817/t/Question-about-RavenShield-at-least-the-demo-.html</link>
			<description><![CDATA[ The RavenShieldDemo used to work with the previous drop, it no longer does.  I've narrowed it down to the PackageEncryption detection added for Army Operations<br><br>The problem is that the stream position isn't at name offset, so it thinks it needs to check encryption stuff. <br><br>Anyways, on line 4129 (more or less) (right after the generation info stuff) I've added the following.  I know it's not perfect, but it gets the RavenShield stuff to work again, don't know what the extra dword... ]]></description>

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			<author>feeds@yuku.com (Harmeister)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/817</guid>
			<pubDate>Mon, 21 Apr 2003 04:30:57 GMT</pubDate>
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			<title><![CDATA[ Planning a TUTPackage release soon ? ]]></title>
			<link>http://acordero.yuku.com/topic/820/t/Planning-a-TUTPackage-release-soon-.html</link>
			<description><![CDATA[ Hi!<br><br>Are you planning to release a new TUTPackage release with Unreal 2, Splinter Cell, etc.. support ?<br><br>Ese si q lo estoy esperando! <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>ByE!<br> ]]></description>

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			<author>feeds@yuku.com (DW Elbereth)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/820</guid>
			<pubDate>Tue, 25 Mar 2003 13:29:21 GMT</pubDate>
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			<title><![CDATA[ The TUTPackage suports... ]]></title>
			<link>http://acordero.yuku.com/topic/819/t/The-TUTPackage-suports-.html</link>
			<description><![CDATA[ Hi, <br><br>Just wondering if the TUTPackage Delphi unit supports the original unreal's files.<br><br>Currently I understand it to support UT and some UT2003 and Unreal 2.<br><br>If so, using the TUTPackage Delphi unit is it possible to determine the type of file that youre working with?<br><br>Reason why I'm asking, in the original unreal there is no easy way of converting cache files, as theres no Cache.ini file to inform you as to the files real name. <br><br>I was wondering if the... ]]></description>

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			<author>feeds@yuku.com (arden)</author>
			<guid isPermaLink="true">http://acordero.yuku.com/topic/819</guid>
			<pubDate>Thu, 13 Mar 2003 10:06:10 GMT</pubDate>
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